A platformer made for the Global Game Jam 2012 at the NYU Game Center using Unity. Tailored to the Jam’s theme of “ouroboros”, the snake who eats his own tail, we designed a game where the mechanics involved traversing a scaled version of your own avatar and anticipating its slowed repetition of your movements. It was nominated for best visuals by judges Frank Lantz and Eric Zimmerman.
Collaboration with Eric Rosenzweig with music by the Ananas. Sound effects from freesound.org and increpare’s bfxr utility.